Manolo Rosenberg
Senior QA Analyst
Localization Quality Assurance Tester/Development Support
The Last of Us Part II (February 2019-Present)
Website: playstation.com/en-us/games/the-last-of-us-part-ii-ps4
The Last of Us Part II is an action-adventure game developed by Naughty Dog, LLC and published by Sony Interactive Entertainment for the PlayStation®4.
My responsibilities on this project:
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Diagnosed and triaged in-game issues through stability reports, performance captures, and proprietary debugging tools.
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Executed test plans and curated bug database through DevTrack.
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Spearheaded weekly check-in meetings with designers, artists, and animators as the point of contact on multiple in-game levels (pictured).
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Iterated on Nav-Mesh for NPCs to match in-game collision.
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Proofread and refined Latin American Spanish dialogue, text, and subtitle translations to ensure faithfulness to the source material.
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Utilized proprietary software to tag in-game surfaces and optimize proper audio propagation, pushing changes through Perforce.
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Briefed QA Department on changes to assigned levels.
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Itemized known, severe bugs by level and delivered workaround solutions ahead of the User Research team's focus tests.
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Co-authored guides for in-game collectible items and trophies.
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Moderated attendees at the September 2019 hands-on gameplay demo.
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Provided world-class customer support on the title's Helpshift team.